Think of each unique Scene file as a unique level. Hold the Shift key while clicking GameObjects in the Scene A Scene contains the environments and menus of your game. Unity selects anything that falls inside this bounding box. To select or de-select multiple GameObjects choose one of these methods:ĭrag a rectangle around multiple GameObjects. If you repeatedly click on the shared space between overlapping GameObjects, the selection cycles between them. To select a single GameObject, choose one of these methods:Ĭlick on it in the Scene view. You can change all of these outline highlight colors from the Unity Preferences ( Unity > Preferences on macOS or Edit > Preferences on Windows).įor more information about the outline and wireframe selection visualizations, see the documentation on the Gizmos menu. You can also choose to highlight selected GameObjects’ wireframes in a different color. By default, the selection outline color is orange, and the child outline color is blue. Unity highlights selected GameObjects and their children in the Scene view. You can also select more than one GameObject at a time. More info See in Glossary or from the Hierarchy window. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary in the Scene view An interactive view into the world you are creating. A GameObject’s functionality is defined by the Components attached to it. You can select a single GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.